8/6/2023 0 Comments Thumper gifThe advanced Thumper variants - the Tusk Thumper Bull and Tusk Thumper Doma - have higher chances of spawning when performing high level Bounties.When a Thumper only has half its health left, it will eject a hatch on its top side, opening up a launcher that will allow it to release Tusk Seeker Drones to call in reinforcements.They will only emerge from the ground once players are within striking distance. Dormant Thumpers are buried underground and thus are not visible from long distances.These weapons have their own hitboxes and hitpoints, which can be destroyed to temporarily knock them out of commission. The Thumper has two ranged weapons consisting of a large telescopic cannon on its front and a rapid-fire autocannon on one side.This can be a key way of getting to the "back" weakspots. If you are hovering above the ground such as in an Archwing they will have no effect on you, although the sounds of the impacts will stagger your aim. These shockwaves, as the physics of their source imply, are purely through the ground. The Thumper in this state is immobile, however, making it easier for players to aim for its weak spots, particularly its "back" two legs that it typically keeps turning away from you as it moves around and turns to aim weapons at you. Occasionally, the Thumper will brace its legs and then use its pneumatic groundpounder on its belly, which it slams into the ground repeatedly to create up to 5 radial shockwaves that deal damage and knockback in a large area.It is also capable of charging forward at great speeds, knocking over any enemies in its path. The Thumper possesses unusual agility for a unit of its size, capable of jumping high into the air to either reposition itself or attempt to slam down onto enemies beneath it.Each weak spot constitutes a quarter of the Thumper's health, with each leg weak spot closing up if its health pool is depleted, thus all 4 leg weak spots must be destroyed in order to kill the Thumper. To deal damage to it, players must destroy the destructible armor plates on the Thumper's knees, which will reveal a glowing bluish-green weak spot on each leg that can be attacked. The heavy armor on the Tusk Thumper makes its body impervious to all forms of attack.Stronger variants exist: the Tusk Thumper Bull and the Tusk Thumper Doma. They can be found in the Plains of Eidolon during daytime. The Tusk Thumper is a heavily-armored Grineer quadrupedal vehicle designed for heavy combat. For the Archwing Ability, see Thumper (Elytron). Please double check the Version History.For the Thumper Mod, see Thumper. It is likely still broadly correct but not verified for the most up to date data yet. now fires 1-second burst of 20 shots (100 frag damage each), 3 second delay between bursts.Its low cost can let you focus your Ordnance Points on something else, such as defense or more powerful weapons & fighters. In addition, its generalist nature allows it to be decently effective in most any situation. On the upside, the sheer amount of projectiles can allow the Thumper to de-fang missile and fighter swarms quite nicely. High armor ships will not take much damage from the Thumper, even if hitting areas where armor has been stripped, due to how armor mechanics work. However, its low individual hit damage leaves much to be desired. Costing only 7 Ordnance Points, the Thumper is an incredibly economic weapon choice. The Thumper is a rapid-fire weapon that does fragmentation damage. Although flux-efficient, this weapon system has little effect against armor and shields. Shreds enemy missiles and fighters with an overwhelming hail of small payload, medium velocity fragmentation rounds. Weapons officers across the professional navies of the Sector, meanwhile, curse the Thumper for rewarding poor maintenance habits. A rotatory cannon with generous engineering specifications which provide for great ease of operation and reliability.
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